An Adventure Of Relativity W#1


An Adventure Of Relativity W#1





so, i have decided to make an entry, at the Unity3D Student Challenge of 2018.

being a student myself (for one more last semester). i have also, decided to keep trying to get a playable build every single week, and thus will be doing my best to do weekly updates. 


For this week update, i have completed the following and more. 

  • Core Game Loop Fully Functioning (Menus, and Scenes, from main menu scenes to play scenes, fully functioning)
  • Basic Avoidance gameplay have been implemented, with player movement.
  • AI Finite State Machine, is implemented into the game, which should make it easier to create different enemies.
  • Solid Neat looking game, with basic look.
  • Applied Camera Filters, and Camera Effects, at run time dynamiclly.
  • different movement sets for all characters.
  • Core gameplay, game loop is done: you can keep avoiding enemies.
  • Basic Timer Done

UnCompleted Tasks:

  • Could Not Complete, the hits/health system, so, there is no win/lose conditions.
  • no sound effects.
  • Tweaking Numbers More

Future Goals:

  • Adding Secondary game effects such as:
    • Time Reversal
    • Destroying Enemies, through striking them by light.
    • adding light counter, so that, you only have few sets of lights, and you can change them from wave form(buffs) to particle form(destruction).
  • Adding an interaction system.
  • Creating Basic Story, and introductions, for things to learn, dynmically as you play.
  • Adding A Character mode, and ship mode, that are connected, where you complete a piece as the character, and then head as the ship, to complete it.
  • add Models
  • add sound effects


for more an indepth look, you can refer to  

https://wp.me/p7SU89-3z

where i share some design thoughts, plan and what is going through my mind in more details. 

Files

an-adventure-of-relativity--w1.zip 126 MB
Version 1 Nov 10, 2018

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