An Adventure Of Relativity W#1
An Adventure Of Relativity » Devlog
An Adventure Of Relativity W#1
so, i have decided to make an entry, at the Unity3D Student Challenge of 2018.
being a student myself (for one more last semester). i have also, decided to keep trying to get a playable build every single week, and thus will be doing my best to do weekly updates.
For this week update, i have completed the following and more.
- Core Game Loop Fully Functioning (Menus, and Scenes, from main menu scenes to play scenes, fully functioning)
- Basic Avoidance gameplay have been implemented, with player movement.
- AI Finite State Machine, is implemented into the game, which should make it easier to create different enemies.
- Solid Neat looking game, with basic look.
- Applied Camera Filters, and Camera Effects, at run time dynamiclly.
- different movement sets for all characters.
- Core gameplay, game loop is done: you can keep avoiding enemies.
- Basic Timer Done
UnCompleted Tasks:
- Could Not Complete, the hits/health system, so, there is no win/lose conditions.
- no sound effects.
- Tweaking Numbers More
Future Goals:
- Adding Secondary game effects such as:
- Time Reversal
- Destroying Enemies, through striking them by light.
- adding light counter, so that, you only have few sets of lights, and you can change them from wave form(buffs) to particle form(destruction).
- Adding an interaction system.
- Creating Basic Story, and introductions, for things to learn, dynmically as you play.
- Adding A Character mode, and ship mode, that are connected, where you complete a piece as the character, and then head as the ship, to complete it.
- add Models
- add sound effects
for more an indepth look, you can refer to
where i share some design thoughts, plan and what is going through my mind in more details.
Files
an-adventure-of-relativity--w1.zip 126 MB
Version 1 Nov 10, 2018
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