Week 2 Update
An Adventure Of Relativity Week 2 Update
hey everyone, so another week has passed, and i barely met the deadline of a weekly playable build. but i did, very glad that i did.
was tough long week, and learned quite a bit in it.
for this week update, i have completed the following and more:
- Imported Interaction System
- Extended Interaction system to fit more into the layering of the game.
- completed the game loop, where player can actually die right now.
- created scrollable materials, where the ground materials, actually scrolls depending on your movement (just visually).
- used interaction system, to create and use one more level, that displays it.
- created weapon system, which enemies can use, so that they can harm player
- a health system was born to accompany the weapons.
- created compounded events, that help me link things visually in editor along with many editor scripts.
- Created one More AI Personality, that can make use of system of weapons.
- tweaked the visuals of the game one more time.
my next week's plan, is to focus more heavily and deeply into making player controls, and interactions with the world, be and feel more satisfying, even if restrictions have to be made, or even changing the AI Movement system, to become rigidbody based, instead of NavMeshAgent based.
but, this is what this week is for, and i hope i can achieve, this main major goal at the very least.
more details, can be found in the blog post.
https://grasswhooper.wordpress.com/category/unity-3d-student-challenge/
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- An Adventure Of Relativity W#1Nov 10, 2018
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